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	<title>Comments on: Pair Programming, or Two-Person (2P) Teams, is as old as 1975</title>
	<atom:link href="http://dossy.org/2007/02/pair-programming-or-twoperson-2p-teams-is-as-old-as-1975/feed/" rel="self" type="application/rss+xml" />
	<link>http://dossy.org/2007/02/pair-programming-or-twoperson-2p-teams-is-as-old-as-1975/</link>
	<description>Everything that comes out of Dossy, from the strange to the banal.</description>
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		<title>By: Havard</title>
		<link>http://dossy.org/2007/02/pair-programming-or-twoperson-2p-teams-is-as-old-as-1975/comment-page-1/#comment-654</link>
		<dc:creator>Havard</dc:creator>
		<pubDate>Mon, 19 Feb 2007 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000405.html#comment-654</guid>
		<description>Also, note that one of the key components of Xtreme Programming, the two man team, is over thirty years old.  &quot;Created eight years ago&quot; my ass.</description>
		<content:encoded><![CDATA[<p>Also, note that one of the key components of Xtreme Programming, the two man team, is over thirty years old.  &#8220;Created eight years ago&#8221; my ass.</p>
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		<title>By: Havard</title>
		<link>http://dossy.org/2007/02/pair-programming-or-twoperson-2p-teams-is-as-old-as-1975/comment-page-1/#comment-653</link>
		<dc:creator>Havard</dc:creator>
		<pubDate>Mon, 19 Feb 2007 19:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000405.html#comment-653</guid>
		<description>&lt;p&gt;I tend to shun &quot;extreme&quot; programming.  Nature abhors extremes.  Extremes are destructive.  Extremes are never good.  Look at the injury rates among practitioners of extreme sports for further reference.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;eXTREEMEEEEE&lt;/em&gt;&lt;/strong&gt; programming isn&#039;t even anything new, despite its creators&#039; claims to the contrary.  It&#039;s standard project management with a new name, a self-help get-rich-quick feel, and tons of exuberant &lt;em&gt;X&lt;/em&gt;s everywhere.  The so-called new methodologies seem to have been ripped off from the group that wrote all the code for the space shuttle or any other group that writes software where a bug literally means somebody&#039;s death.&lt;/p&gt;

&lt;p&gt;This isn&#039;t to say that &lt;em&gt;&lt;strong&gt;X&lt;/strong&gt;treme&lt;/em&gt; programming&#039;s teachings are wrong.  On the contrary, setting realistic goals, testing, and eliminating overtime does wonders for ensuring bugs are kept to a minimum.  In fact &lt;em&gt;&lt;strong&gt;X&lt;/strong&gt;treme&lt;/em&gt; programming is one of the few programming methodologies that Gets Things Right by stating that it is more about organization and process management, not about mangling programming languages.&lt;/p&gt;

&lt;p&gt;Still, one can&#039;t help but notice that &lt;em&gt;&lt;strong&gt;X&lt;/strong&gt;treme&lt;/em&gt; programming takes things to an extreme.  It&#039;s most vocal adherents are indistinguisable from religous zealots.  They shun those that take a lightweight form of XP, which I suppose would best be called &lt;strong&gt;NORMAL&lt;/strong&gt; programming.  Taking anything to extremes is nothing more than being inflexible and irreceptive to change.  While it is claimed &lt;a href=&quot;http://www.extremeprogramming.org/rules/fixit.html&quot;&gt;XP can be changed&lt;/a&gt; when necessary, altering the rules turns XP into something else.&lt;/p&gt;

&lt;p&gt;Look at it this way.  When has anything with exuberant &lt;em&gt;X&lt;/em&gt;s or the word &lt;em&gt;extreme&lt;/em&gt; been anything but rehashed garbage or marketing hype?&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I tend to shun &#8220;extreme&#8221; programming.  Nature abhors extremes.  Extremes are destructive.  Extremes are never good.  Look at the injury rates among practitioners of extreme sports for further reference.</p>
<p><strong><em>eXTREEMEEEEE</em></strong> programming isn&#8217;t even anything new, despite its creators&#8217; claims to the contrary.  It&#8217;s standard project management with a new name, a self-help get-rich-quick feel, and tons of exuberant <em>X</em>s everywhere.  The so-called new methodologies seem to have been ripped off from the group that wrote all the code for the space shuttle or any other group that writes software where a bug literally means somebody&#8217;s death.</p>
<p>This isn&#8217;t to say that <em><strong>X</strong>treme</em> programming&#8217;s teachings are wrong.  On the contrary, setting realistic goals, testing, and eliminating overtime does wonders for ensuring bugs are kept to a minimum.  In fact <em><strong>X</strong>treme</em> programming is one of the few programming methodologies that Gets Things Right by stating that it is more about organization and process management, not about mangling programming languages.</p>
<p>Still, one can&#8217;t help but notice that <em><strong>X</strong>treme</em> programming takes things to an extreme.  It&#8217;s most vocal adherents are indistinguisable from religous zealots.  They shun those that take a lightweight form of XP, which I suppose would best be called <strong>NORMAL</strong> programming.  Taking anything to extremes is nothing more than being inflexible and irreceptive to change.  While it is claimed <a href="http://www.extremeprogramming.org/rules/fixit.html">XP can be changed</a> when necessary, altering the rules turns XP into something else.</p>
<p>Look at it this way.  When has anything with exuberant <em>X</em>s or the word <em>extreme</em> been anything but rehashed garbage or marketing hype?</p>
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