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	<title>Comments on: Unofficial Gnash 0.8.1 build for Win32</title>
	<atom:link href="http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/feed/" rel="self" type="application/rss+xml" />
	<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/</link>
	<description>Everything that comes out of Dossy, from the strange to the banal.</description>
	<lastBuildDate>Sat, 13 Mar 2010 03:30:11 +0000</lastBuildDate>
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		<title>By: RonL</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-80376</link>
		<dc:creator>RonL</dc:creator>
		<pubDate>Sat, 04 Apr 2009 15:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-80376</guid>
		<description>I have a copy of 0.8.2 for Win32 on an old WinMe machine.  I&#039;ve used fltk-gnash.exe stand-alone and as a Firefox plug-in.  I&#039;d be very interested in trying a 0.8.5 executable.</description>
		<content:encoded><![CDATA[<p>I have a copy of 0.8.2 for Win32 on an old WinMe machine.  I&#8217;ve used fltk-gnash.exe stand-alone and as a Firefox plug-in.  I&#8217;d be very interested in trying a 0.8.5 executable.</p>
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	<item>
		<title>By: nico</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-47713</link>
		<dc:creator>nico</dc:creator>
		<pubDate>Sun, 08 Feb 2009 10:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-47713</guid>
		<description>Dossy,

thanks, in fact i currently work on a game engine on win32 that uses openGL and SDL has rendering system.

On previous projets , Adobe flash was used as an ATL object, but we dont want ATL anymore in the projet.

Could u tell me on which part on the gnash project i have to focus on to get this done ? 

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Dossy,</p>
<p>thanks, in fact i currently work on a game engine on win32 that uses openGL and SDL has rendering system.</p>
<p>On previous projets , Adobe flash was used as an ATL object, but we dont want ATL anymore in the projet.</p>
<p>Could u tell me on which part on the gnash project i have to focus on to get this done ? </p>
<p>Thanks in advance.</p>
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	</item>
	<item>
		<title>By: Dossy Shiobara</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-47205</link>
		<dc:creator>Dossy Shiobara</dc:creator>
		<pubDate>Sun, 08 Feb 2009 02:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-47205</guid>
		<description>nico: I build Gnash on Win32 with MinGW.  It&#039;s quite a long process to obtain and build all the necessary prerequisites.</description>
		<content:encoded><![CDATA[<p>nico: I build Gnash on Win32 with MinGW.  It&#8217;s quite a long process to obtain and build all the necessary prerequisites.</p>
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	</item>
	<item>
		<title>By: nico</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-46938</link>
		<dc:creator>nico</dc:creator>
		<pubDate>Sat, 07 Feb 2009 19:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-46938</guid>
		<description>Well done ;)

It would be great if u could give some guidelines of how to build gnash on win32</description>
		<content:encoded><![CDATA[<p>Well done <img src='http://dossy.org/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It would be great if u could give some guidelines of how to build gnash on win32</p>
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	</item>
	<item>
		<title>By: Dossy</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-776</link>
		<dc:creator>Dossy</dc:creator>
		<pubDate>Fri, 21 Dec 2007 23:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-776</guid>
		<description>Yes, I know about the various build options. I&#039;ve tried getting GTK+ and SDL to build, and there were issues on Win32. As you can see, I couldn&#039;t build 0.8.0 with ffmpeg, but 0.8.1 would.

As Gnash gets closer to 1.0, more of the builds will work on Win32.

Also, I&#039;ve got a simple NSIS-based installer script ready for when Gnash is further along and more suitable for more mainstream users.</description>
		<content:encoded><![CDATA[<p>Yes, I know about the various build options. I&#8217;ve tried getting GTK+ and SDL to build, and there were issues on Win32. As you can see, I couldn&#8217;t build 0.8.0 with ffmpeg, but 0.8.1 would.</p>
<p>As Gnash gets closer to 1.0, more of the builds will work on Win32.</p>
<p>Also, I&#8217;ve got a simple NSIS-based installer script ready for when Gnash is further along and more suitable for more mainstream users.</p>
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	<item>
		<title>By: King InuYasha</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-775</link>
		<dc:creator>King InuYasha</dc:creator>
		<pubDate>Fri, 21 Dec 2007 23:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-775</guid>
		<description>I also offer to make installers for your Gnash builds if you want them.</description>
		<content:encoded><![CDATA[<p>I also offer to make installers for your Gnash builds if you want them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: King InuYasha</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-774</link>
		<dc:creator>King InuYasha</dc:creator>
		<pubDate>Fri, 21 Dec 2007 23:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-774</guid>
		<description>According to Gnash release information, in 0.8.1 it is possible to have multiple toolkit targets, such as building GTK+FFmpeg, SDL+FFmpeg, and FLTK+FFmpeg along with AGG renderer for all of them all at once. So try to build all these targets.

GUIs: GTK+, SDL, FLTK
Renderer: AGG
Backend: FFmpeg

It is merely a suggestion, I still am quite happy someone is making good builds of Gnash on Win32</description>
		<content:encoded><![CDATA[<p>According to Gnash release information, in 0.8.1 it is possible to have multiple toolkit targets, such as building GTK+FFmpeg, SDL+FFmpeg, and FLTK+FFmpeg along with AGG renderer for all of them all at once. So try to build all these targets.</p>
<p>GUIs: GTK+, SDL, FLTK<br />
Renderer: AGG<br />
Backend: FFmpeg</p>
<p>It is merely a suggestion, I still am quite happy someone is making good builds of Gnash on Win32</p>
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	<item>
		<title>By: Dossy</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-773</link>
		<dc:creator>Dossy</dc:creator>
		<pubDate>Fri, 21 Dec 2007 03:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-773</guid>
		<description>King InuYasha: I&#039;ll see if I can get a GTK+ build for Win32.  I recall there being some problem when I tried, which is why I ended up with FLTK, but now I don&#039;t remember why. :-)</description>
		<content:encoded><![CDATA[<p>King InuYasha: I&#8217;ll see if I can get a GTK+ build for Win32.  I recall there being some problem when I tried, which is why I ended up with FLTK, but now I don&#8217;t remember why. <img src='http://dossy.org/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: King InuYasha</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-772</link>
		<dc:creator>King InuYasha</dc:creator>
		<pubDate>Fri, 21 Dec 2007 02:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-772</guid>
		<description>In the future, could releases of Gnash for Win32 be compiled with a toolkit OTHER than FLTK? For some reason, FLTK apps don&#039;t seem to respond to my mouse or keyboard bindings very well. And at least GTK+ apps look partially native. I&#039;m not harshing on ya, its a great build, but if a build were made to use GTK instead of FLTK, that would be great!</description>
		<content:encoded><![CDATA[<p>In the future, could releases of Gnash for Win32 be compiled with a toolkit OTHER than FLTK? For some reason, FLTK apps don&#8217;t seem to respond to my mouse or keyboard bindings very well. And at least GTK+ apps look partially native. I&#8217;m not harshing on ya, its a great build, but if a build were made to use GTK instead of FLTK, that would be great!</p>
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	</item>
	<item>
		<title>By: Dossy</title>
		<link>http://dossy.org/2007/09/unofficial-gnash-081-build-for-win32/comment-page-1/#comment-771</link>
		<dc:creator>Dossy</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://dossy.org/archives/000511.html#comment-771</guid>
		<description>Mark: If you&#039;re using the 0.8.1 build, yes, you&#039;ll need all the ffmpeg DLLs.  I forgot to include them since they were in my PATH.

I grabbed my ffmpeg Win32 build from here: http://arrozcru.no-ip.org/ffmpeg_builds/

Looking there now, I see there&#039;s lots of newer builds than what I&#039;m using, but for reference, I&#039;m using &lt;a href=&quot;http://arrozcru.no-ip.org/ffmpeg_builds/shared/ffmpeg-SVN-r7215-all-shared-gpl-win32.zip&quot;&gt;ffmpeg-SVN-r7215-all-shared-gpl-win32.zip&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Mark: If you&#8217;re using the 0.8.1 build, yes, you&#8217;ll need all the ffmpeg DLLs.  I forgot to include them since they were in my PATH.</p>
<p>I grabbed my ffmpeg Win32 build from here: <a href="http://arrozcru.no-ip.org/ffmpeg_builds/" rel="nofollow">http://arrozcru.no-ip.org/ffmpeg_builds/</a></p>
<p>Looking there now, I see there&#8217;s lots of newer builds than what I&#8217;m using, but for reference, I&#8217;m using <a href="http://arrozcru.no-ip.org/ffmpeg_builds/shared/ffmpeg-SVN-r7215-all-shared-gpl-win32.zip">ffmpeg-SVN-r7215-all-shared-gpl-win32.zip</a>.</p>
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